Messozoic Systems
At my time in RPI, I worked at a small local indie studio I founded with some friends from the Amplifier Business Camp. We ended up making a dinosaur themed puzzle game called Messozoic. I worked on the gameplay systems, which handled saving and loading, UI, inventory management, and this cool dynamic skeletal building part that's very much like spore. If you'd like to check it out here's a link, all of this is written in blueprints. I'll maybe write something related to the dinosaur bone building thing, I thought it was a pretty cool mechanic in the game.